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Weird west
Weird west







Weird West is a refreshing, lean and mean immersive sim. It's nothing game-breaking, though, and outside of this the other issues are mainly things like the odd graphical glitch or strange NPC reactions to player decisions. A lot of these revolve around the player's posse, with odd pathfinding, team members disappearing between locations, and not attacking certain enemies, which can make the game frustrating on harder difficulties. A perfect way to escape if you’re surrounded, with the invisibility also giving you the time to set up a sneak attack.With all that said, Weird West isn't perfect, and most of its issues are technical in nature. With healing during combat being limited for the most part, this is worth picking up for a non-stealth focused playstyle.Īstral Projection: Summons a clone for 8 seconds that draws enemy attention, while alsos making you invisible.

weird west

Incredibly useful against opponents with guns, but unsurprisingly little help against more supernatural opponents. Spirit Ward: Creates a shield that absorbs projectiles and converts them to health for 8 seconds. The teleport range isn’t the best, but Shift’s short cooldown time means it can be spammed easily. The stun incapacitates weaker enemies long enough for you to kill them with a melee weapon. Can be used to quickly attack or escape enemies. Shift: Teleport 8 meters, stunning enemies afterwards. Good for shocking opponents that get to close, especially if you’re attacking with a melee weapon. Summon Wisps: Summons 3 lightning wisps which will home in on nearby enemies and detonate on impact. Best paired with a shotgun or melee weapon. The shocked effect lasts for a while, giving breathing room during close-quarter encounters. Unlike other class abilities, this is locked until late in the Protector’s journey. Thunderbird Strike: Summon a lightning bolt that strikes at your position. Can also be used to move between cover or chase enemies down with a melee weapon. Perfect for stealth, since you can run around freely without making noise. Surefooted: Move quietly and 25% faster for 10 seconds. Excellent for crowd control, with additional damage potential if you launch the tornado into fire or poison. Western Wind: Creates a tornado that moves forward, launching enemies and objects. Makes for a good distraction, though the bear’s AI often causes it to stand around or get stuck on objects. Protector Class AbilitiesĬousin Bear: Summons a spectral bear that fights with you for 15 seconds. Can also eat dead enemies to heal, but usually not worth it due to the long animation. Allows for massively increased movement speed, damaging melee attacks, and a dodge that also stuns enemies.

weird west

Shapeshift: Unlocked from the start of the Devotee’s journey, allowing you to briefly turn into a werewolf. Worth taking if you want to save on healing items, or have allies that like to stand in the way of explosions. This heals for a lot over the entire duration, but its area of effect is incredibly small. Inun’s Healing: Creates a healing circle for 10 seconds that slowly regenerates the HP of all that enter it. Best used from a distance so that enemies don’t also benefit from the effect.

weird west

Inun’s Strength: Creates a circle for 10 seconds that boosts the armor of anyone that enters by 20%.









Weird west